Here is an interesting article by ts2do on sending strings of data from the client to the server using the usercmd. Its great for sending secure data from VGUI elements or anything else.
http://developer.valvesoftware.com/wiki/UserCmd_strings On Sat, Dec 6, 2008 at 12:20 AM, Janek <[EMAIL PROTECTED]> wrote: > CUserCmd sounds to be what I was looking for. > > Thank you very much for your help :-) > > 2008/12/6 Andrew Ritchie <[EMAIL PROTECTED]> > > > You could mod the CUserCMD class I believe so that it is capable of > holding > > extra data, like at the very end have a bit to indicate whether there is > > more data to be read or not. The issue you could have with that is the > > chance of the information never arrive or being discarded for being too > > late > > to be of use. But that command packet is the most flexible way you could > > attach data, otherwise pulling it out of the ClientCmd string. If you > > spend > > time rooting around in the SDK code yourself and understanding how > sources > > networking functions you'll know immediately what the best approach is > for > > your needs. > > > > On Fri, Dec 5, 2008 at 10:54 PM, Jorge Rodriguez <[EMAIL PROTECTED]> > > wrote: > > > > > engine->ClientCmd() is equivalent to typing something into your > console. > > A > > > faster way to type something into your console is to bind a key to it. > > > There's really nothing that ClientCmd() can send that can't be sent by > > > binding it to a key somehow. > > > > > > -- > > > Jorge "Vino" Rodriguez > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ------------------- > [EMAIL PROTECTED] > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

