Thank you for the link. In fact, it confirms what I finally understood. Good
:)

2008/12/7 Ryan Sheffer <[EMAIL PROTECTED]>

> Here is an interesting article by ts2do on sending strings of data from the
> client to the server using the usercmd. Its great for sending secure data
> from VGUI elements or anything else.
>
> http://developer.valvesoftware.com/wiki/UserCmd_strings
>
> On Sat, Dec 6, 2008 at 12:20 AM, Janek <[EMAIL PROTECTED]> wrote:
>
> > CUserCmd sounds to be what I was looking for.
> >
> > Thank you very much for your help :-)
> >
> > 2008/12/6 Andrew Ritchie <[EMAIL PROTECTED]>
> >
> > > You could mod the CUserCMD class I believe so that it is capable of
> > holding
> > > extra data, like at the very end have a bit to indicate whether there
> is
> > > more data to be read or not.  The issue you could have with that is the
> > > chance of the information never arrive or being discarded for being too
> > > late
> > > to be of use.  But that command packet is the most flexible way you
> could
> > > attach data, otherwise pulling it out of the ClientCmd string.  If you
> > > spend
> > > time rooting around in the SDK code yourself and understanding how
> > sources
> > > networking functions you'll know immediately what the best approach is
> > for
> > > your needs.
> > >
> > > On Fri, Dec 5, 2008 at 10:54 PM, Jorge Rodriguez <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > > > engine->ClientCmd() is equivalent to typing something into your
> > console.
> > > A
> > > > faster way to type something into your console is to bind a key to
> it.
> > > > There's really nothing that ClientCmd() can send that can't be sent
> by
> > > > binding it to a key somehow.
> > > >
> > > > --
> > > > Jorge "Vino" Rodriguez
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
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> > >
> > >
> >
> >
> > --
> > -------------------
> > [EMAIL PROTECTED]
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> >
>
>
> --
> ~Ryan
> _______________________________________________
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>


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