Hi, I have project where I am spawning some models programmatically. They collide fine with me and most ammunition (including rockets, crossbow bolts, SMG secondary fire), but grenades and the secondary fire for the assault rifle seem to just go through.
The models being spawned derive from CBaseAnimating and have SOLID_VPHYSICS via SetSolid. Does anyone have any idea why this would be? Thanks, Aditya -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

