Hi,

I have project where I am spawning some models programmatically. They
collide fine with me and most ammunition (including rockets, crossbow bolts,
SMG secondary fire), but grenades and the secondary fire for the assault
rifle seem to just go through.

The models being spawned derive from CBaseAnimating and have SOLID_VPHYSICS
via SetSolid. Does anyone have any idea why this would be?

Thanks,
Aditya

-- 
http://www.pixelfaction.com
AIM:ApeWithABrain
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