BUMP. Anyone have any clues about this?

On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam <[email protected]>wrote:

> Hi,
>
> I have project where I am spawning some models programmatically. They
> collide fine with me and most ammunition (including rockets, crossbow bolts,
> SMG secondary fire), but grenades and the secondary fire for the assault
> rifle seem to just go through.
>
> The models being spawned derive from CBaseAnimating and have SOLID_VPHYSICS
> via SetSolid. Does anyone have any idea why this would be?
>
> Thanks,
> Aditya
>
> --
> http://www.pixelfaction.com
> AIM:ApeWithABrain
>



-- 
http://www.pixelfaction.com
AIM:ApeWithABrain
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