BUMP. Anyone have any clues about this? On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam <[email protected]>wrote:
> Hi, > > I have project where I am spawning some models programmatically. They > collide fine with me and most ammunition (including rockets, crossbow bolts, > SMG secondary fire), but grenades and the secondary fire for the assault > rifle seem to just go through. > > The models being spawned derive from CBaseAnimating and have SOLID_VPHYSICS > via SetSolid. Does anyone have any idea why this would be? > > Thanks, > Aditya > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

