Aditya,

You can try also setting various value for the move type, e.g.:

SetMoveType( MOVETYPE_FLY );
        
And try using different parameters for X, SetSolid(X) /
SetMoveType(X)..they are listed here:

src\public\const.h

Steve

On Thu, Jan 1, 2009 at 11:31 AM, Aditya Gaddam <[email protected]> wrote:
> BUMP. Anyone have any clues about this?
>
> On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam <[email protected]>wrote:
>
>> Hi,
>>
>> I have project where I am spawning some models programmatically. They
>> collide fine with me and most ammunition (including rockets, crossbow bolts,
>> SMG secondary fire), but grenades and the secondary fire for the assault
>> rifle seem to just go through.
>>
>> The models being spawned derive from CBaseAnimating and have SOLID_VPHYSICS
>> via SetSolid. Does anyone have any idea why this would be?
>>
>> Thanks,
>> Aditya
>>
>> --
>> http://www.pixelfaction.com
>> AIM:ApeWithABrain
>>
>
>
>
> --
> http://www.pixelfaction.com
> AIM:ApeWithABrain
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