My guess is you forgot to add this in SelectSchedule:
        if ( BehaviorSelectSchedule() )
        {
                return BaseClass::SelectSchedule();
        }

Or you forgot to add the behavior in CreateBehaviors()

Sander

On Sat, Dec 27, 2008 at 4:01 PM, Mark Chandler <[email protected]> wrote:
> Ok, i have managed to make a new npc and set up schedules to make him
> do what i want, the only thing i cant get working is the act busy.
>
> My npc is derived from CAI_BaseActor, calls NPCint on spawn and adds
> the actbusy behavior (like combine and citizen) but it still wont work.
>
> What else do i have to do to get it to work?
>
>
> Mark
>
>
>
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