I believe -staticproppolys specifies that VRAD use the model for shadow casting instead of the collision model for more accurate shadows at the cost of a slightly longer compile time.
----- Original Message ---- From: Matt Hoffman <[email protected]> To: Discussion of Half-Life Programming <[email protected]> Sent: Tuesday, 6 January, 2009 1:37:14 Subject: [hlcoders] Explanation of mapautocompile.txt Compile parameters? Goodday list, writing in for the first time. Inside of Episode Two Content.gcf>scripts, there's a mapautocompile.txt. Inside is stuff like this: map: ep2_outland_04 vbsp: vvis: -mpi vrad: -final -dispchop 2 -staticproppolys -staticproplighting -textureshadows -both -mpi For each map. I assume that this is used by an internal program of Valve's to do a final compile of the maps. However, I'm curious as to what some of the parameters are. -MPI. Is this VMPI minus the V? Or is it something completely different? -Dispchop 2: What does this do? Is it chopping up displacements? If so, how does 2 affect it? What's -staticproppolys do? I know -staticproplighting is to make static_props cast more specific lighting(?), and i know -textureshadows improves the shadows too. Thanks guys. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

