Goodday list, writing in for the first time.
Inside of Episode Two Content.gcf>scripts, there's a mapautocompile.txt.
Inside is stuff like this:
map: ep2_outland_04
vbsp:
vvis: -mpi
vrad: -final -dispchop 2 -staticproppolys -staticproplighting
-textureshadows -both -mpi
For each map.
I assume that this is used by an internal program of Valve's to do a final
compile of the maps. However, I'm curious as to what some of the parameters
are.
-MPI. Is this VMPI minus the V? Or is it something completely different?
-Dispchop 2: What does this do? Is it chopping up displacements? If so, how
does 2 affect it?
What's -staticproppolys do? I know -staticproplighting is to make
static_props cast more specific lighting(?), and i know -textureshadows
improves the shadows too.
Thanks guys.
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