You should time it to be sure, but -staticproppolys shouldn't be very much more expensive in Source 2007 and beyond. It does increase vrad startup time; that's probably the most significant cost.
> -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Robert Briscoe > Sent: Tuesday, January 06, 2009 9:51 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Explanation of mapautocompile.txt > Compile parameters? > > Yes, but only costly on compile time and not at runtime. > > > > ----- Original Message ---- > From: Matt Hoffman <[email protected]> > To: Discussion of Half-Life Programming > <[email protected]> > Sent: Tuesday, 6 January, 2009 16:57:19 > Subject: Re: [hlcoders] Explanation of mapautocompile.txt > Compile parameters? > > VDC says it's very costly, seeing as it's using the actual > polies instead of > the collision model, which is rather basic for alot of things. > > On Tue, Jan 6, 2009 at 4:08 AM, Robert Briscoe > <[email protected]> wrote: > > > I believe -staticproppolys specifies that VRAD use the > model for shadow > > casting instead of the collision model for more accurate > shadows at the cost > > of a slightly longer compile time. > > > > > > > > ----- Original Message ---- > > From: Matt Hoffman <[email protected]> > > To: Discussion of Half-Life Programming > <[email protected]> > > Sent: Tuesday, 6 January, 2009 1:37:14 > > Subject: [hlcoders] Explanation of mapautocompile.txt > Compile parameters? > > > > Goodday list, writing in for the first time. > > > > Inside of Episode Two Content.gcf>scripts, there's a > mapautocompile.txt. > > Inside is stuff like this: > > map: ep2_outland_04 > > vbsp: > > vvis: -mpi > > vrad: -final -dispchop 2 -staticproppolys -staticproplighting > > -textureshadows -both -mpi > > > > For each map. > > > > I assume that this is used by an internal program of > Valve's to do a final > > compile of the maps. However, I'm curious as to what some > of the parameters > > are. > > > > -MPI. Is this VMPI minus the V? Or is it something > completely different? > > > > -Dispchop 2: What does this do? Is it chopping up > displacements? If so, how > > does 2 affect it? > > > > What's -staticproppolys do? I know -staticproplighting is to make > > static_props cast more specific lighting(?), and i know > -textureshadows > > improves the shadows too. > > > > Thanks guys. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

