You should time it to be sure, but -staticproppolys shouldn't be very much more 
expensive in Source 2007 and beyond.  It does increase vrad startup time; 
that's probably the most significant cost.

> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Robert Briscoe
> Sent: Tuesday, January 06, 2009 9:51 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Explanation of mapautocompile.txt
> Compile parameters?
>
> Yes, but only costly on compile time and not at runtime.
>
>
>
> ----- Original Message ----
> From: Matt Hoffman <[email protected]>
> To: Discussion of Half-Life Programming
> <[email protected]>
> Sent: Tuesday, 6 January, 2009 16:57:19
> Subject: Re: [hlcoders] Explanation of mapautocompile.txt
> Compile parameters?
>
> VDC says it's very costly, seeing as it's using the actual
> polies instead of
> the collision model, which is rather basic for alot of things.
>
> On Tue, Jan 6, 2009 at 4:08 AM, Robert Briscoe
> <[email protected]> wrote:
>
> > I believe -staticproppolys specifies that VRAD use the
> model for shadow
> > casting instead of the collision model for more accurate
> shadows at the cost
> > of a slightly longer compile time.
> >
> >
> >
> > ----- Original Message ----
> > From: Matt Hoffman <[email protected]>
> > To: Discussion of Half-Life Programming
> <[email protected]>
> > Sent: Tuesday, 6 January, 2009 1:37:14
> > Subject: [hlcoders] Explanation of mapautocompile.txt
> Compile parameters?
> >
> > Goodday list, writing in for the first time.
> >
> > Inside of Episode Two Content.gcf>scripts, there's a
> mapautocompile.txt.
> > Inside is stuff like this:
> > map: ep2_outland_04
> >    vbsp:
> >    vvis:    -mpi
> >    vrad:    -final -dispchop 2 -staticproppolys -staticproplighting
> > -textureshadows -both -mpi
> >
> > For each map.
> >
> > I assume that this is used by an internal program of
> Valve's to do a final
> > compile of the maps. However, I'm curious as to what some
> of the parameters
> > are.
> >
> > -MPI. Is this VMPI minus the V? Or is it something
> completely different?
> >
> > -Dispchop 2: What does this do? Is it chopping up
> displacements? If so, how
> > does 2 affect it?
> >
> > What's -staticproppolys do? I know -staticproplighting is to make
> > static_props cast more specific lighting(?), and i know
> -textureshadows
> > improves the shadows too.
> >
> > Thanks guys.
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> >
> >
> >
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> >
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