Linux cant/doesn't read DLLs, they are for windows only. In any case, there is no need for a client 'binary' for a server
2009/1/23 Nick <[email protected]> > I've had this problem before. I think the problem was solved by running > > ./steam -command update -game > > is the correct way i think. I don't remember if the linux server > needed the exact same dll's as the clients but i would make sure both > the client and the server have the exact same DLLS. > > Yes, running a blank hl2mp mod is probably the best idea. Although, I > don't even know if that that works out of the box. Goodluck, I hope u > get it working > > On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins <[email protected]> wrote: > > Update: after some mucking around in notepad++ & excel, I can confirm > > that the file list for the linux server is identical to the list of .cpp > > files included in the visual studio project. Not much of a surprise, > > given that one was used to generate the other. I can also confirm that > > there's definately no network tables inside windows-only defines. > > > > Lastly, I tried hosting a TF2 server, and the build numbers shown in the > > console were the same as with my mod, so that's definately not to blame > > either. > > > > What else could be causing the "Server uses different class tables" > > disconnect, and only for the linux server? I haven't got the slightest > > idea at this point. Is it worth checking to see if a blank hl2mp mod > > works? > > > > Thanks, > > > > Andrew > > > > On Mon, 2009-01-19 at 14:12 -0800, > > [email protected] wrote: > >> Date: Mon, 19 Jan 2009 20:42:52 +0000 > >> From: Andrew Watkins <[email protected]> > >> Subject: [hlcoders] Linux server disconnects > >> To: [email protected] > >> Message-ID: <1232397772.8330.7.ca...@2800mhz> > >> Content-Type: text/plain > >> > >> Thanks to Nick's suggestion, I've managed to get my linux server > >> compiled & running. Turns out the error was down to the way I'd linked > >> the sqlite dll, that had been one of the things I'd thought of, but it > >> seems that I hadn't removed the sqlite header include from one file, and > >> that was messing things up. > >> > >> Now I have a server that I can try to connect to, but when I try to > >> connect, very near the end of the process I get disconnected with the > >> error: > >> Server uses different class tables > >> > >> Normally I'd have expected this to say which network table / value was > >> missing or incorrect, but there's nothing. I'm pretty damn sure all the > >> same files are being used by linux as by Visual studio; I've been > >> through my makefiles many times over. I really can't see anything thats > >> in one & not the other, though I guess its possible I'm being dumb here. > >> I can't find any network tables that are within #ifdef _WIN32 or > >> anything like that - strikes me that would be a bit ridiculous if it > >> were the case anyway. Anyone run into this error with a linux server? > >> > >> One thing that I do notice - when I try to connect to the linux server, > >> it lists its Build version as 3691, but when I run a listen server, it > >> says its Build 3704. Now I've repeatedly run the update commands for the > >> linux server, but its not loading any other updates. Could this version > >> issue be behind my network table issue, or is that just the way its > >> meant to be? > >> > >> Thanks for any insight anyone has to offer > >> > >> Andrew > >> > >> > > >> > Message: 5 > >> > Date: Sat, 27 Dec 2008 13:50:06 -0600 > >> > From: Nick <[email protected]> > >> > Subject: Re: [hlcoders] Linux binary runtime error > >> > To: "Discussion of Half-Life Programming" > >> > <[email protected]> > >> > Message-ID: > >> > <[email protected]> > >> > Content-Type: text/plain; charset=ISO-8859-1 > >> > > >> > can you try debugging with gdb? starting srcds with gdb is a real > >> > pain, but generally you can hook to srcds process easily enough... > >> > > >> > On Sat, Dec 27, 2008 at 1:06 PM, Andrew Watkins <[email protected]> > wrote: > >> > > Hey list, > >> > > Still having srcds linux issues. I've discovered I can force it to > use > >> > > only my binary with the -binary command, and now I get a crash > related > >> > > to my binary, although I wouldn't exactly call it meaningful. The > debug > >> > > log looks like this: > >> > > > >> > > ---------------------------------------------- > >> > > CRASH: Sat Dec 27 17:48:18 GMT 2008 > >> > > Start Line: modularcombat/bin/server_i486.so -game modularcombat > -binary > >> > > modularcombat/bin/server_i486.so -debug > >> > > Core was generated by `modularcombat/bin/server_i486.so -game > >> > > modularcombat -binary modularcombat/bin/'. > >> > > Program terminated with signal 11, Segmentation fault. > >> > > [New process 27928] > >> > > #0 0xb73fa536 in __do_global_dtors_aux () > >> > > #0 0xb73fa536 in __do_global_dtors_aux () > >> > > #1 0xb73fa4f9 in CMemoryStack::CMemoryStack () > >> > > #2 0x00000000 in ?? () > >> > > Current language: auto; currently asm > >> > > No locals. > >> > > No shared libraries loaded at this time. > >> > > Stack level 0, frame at 0xbf906e08: > >> > > eip = 0xb73fa536 in __do_global_dtors_aux; saved eip 0xb73fa4f9 > >> > > called by frame at 0xbf906e0c > >> > > source language asm. > >> > > Arglist at 0xbf906e00, args: > >> > > Locals at 0xbf906e00, Previous frame's sp is 0xbf906e08 > >> > > Saved registers: > >> > > eip at 0xbf906e04 > >> > > End of Source crash report > >> > > ---------------------------------------------- > >> > > > >> > > I'm guessing a crash in the CMemoryStack constructor means that > >> > > something's gone stupid, but I'm clueless as to what. Any > suggestions? > >> > > > >> > > Thanks, > >> > > Andrew > >> > > > >> > >> Date: Wed, 24 Dec 2008 23:12:59 +0000 > >> > >> From: Andrew Watkins <[email protected]> > >> > >> Subject: [hlcoders] Linux binary runtime error > >> > >> To: [email protected] > >> > >> Message-ID: <1230160379.8788.10.ca...@2800mhz> > >> > >> Content-Type: text/plain > >> > >> > >> > >> Ok, so I've finally built a linux binary for my mod, and I've > managed > >> > >> to > >> > >> fix several undefined symbol errors that come up when I try to run > a > >> > >> dedicated server (locally) using it. > >> > >> > >> > >> But this last one has me stumped, while all the rest have shown up > in > >> > >> my > >> > >> mod's server_i486.so, having corrected all of those, I'm now > getting > >> > >> undefined symbol: GetCVarIF in the *hl2mp* server_i486.so! > >> > >> Why this could be I don't know, my mod's an orange box hl2dm-based > >> > >> affair, but its running on AppID 218, definately not 320. Changing > to > >> > >> to > >> > >> 440 has no effect on this error. > >> > >> > >> > >> I realise its to be expected that hl2dm would fail if loaded into > the > >> > >> OB > >> > >> engine, like appears to be happening. It shouldn't be happening > >> > >> though! > >> > >> We've previously worked out whats required to run a dedicated > server > >> > >> (on > >> > >> windows) and typically go for one with hl2dm and tf2 installed - > all > >> > >> of > >> > >> this may not be necessary, but we know it works. I can run both a > tf2 > >> > >> & > >> > >> an hl2dm server locally without problems. > >> > >> > >> > >> So, two questions: > >> > >> 1. Where is GetCVarIF defined? > >> > >> 2. Why on earth is it trying to load the hl2dm binaries? There's no > >> > >> such issue on windows... > >> > >> Thanks, and merry Christmas :) > >> > >> -Andrew > >> > >> > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > > >> > > >> > ------------------------------ > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

