Thanks guys.

Stephen, you're talking about cpp files rather than headers, yeah? It
would be pretty helpful to know what files needed added (and how VS
decides to magic-include them!).

Olly: True, it doesn't read them, but on connecting I get a console
warning/error message: 
"Your client.dll differs from the servers"

Unless the client.dll is present and up to date on the server. So
presumably its doing a checksum on it and my local copy, for anti-cheat
purposes. Understandably, it doesn't seem to mind about the server.dll.

Andrew


> Date: Fri, 23 Jan 2009 12:38:25 +0000
> From: Olly <[email protected]>
> Subject: Re: [hlcoders] Linux server disconnects
> To: Discussion of Half-Life Programming
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=UTF-8
> 
> Linux cant/doesn't read DLLs, they are for windows only. In any case, there
> is no need for a client 'binary' for a server
> 
> 2009/1/23 Nick <[email protected]>
> 
> > I've had this problem before. I think the problem was solved by running
> >
> >  ./steam -command update -game
> >
> >  is the correct way i think. I don't remember if the linux server
> > needed the exact same dll's as the  clients but i would make sure both
> > the client and the server have the exact same DLLS.
> >
> > Yes, running a  blank hl2mp mod is probably the best idea. Although, I
> > don't even know if that that works out of the box. Goodluck, I hope u
> > get it working
> >
> > On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins <[email protected]> wrote:
> > > Update: after some mucking around in notepad++ & excel, I can confirm
> > > that the file list for the linux server is identical to the list of .cpp
> > > files included in the visual studio project. Not much of a surprise,
> > > given that one was used to generate the other. I can also confirm that
> > > there's definately no network tables inside windows-only defines.
> > >
> > > Lastly, I tried hosting a TF2 server, and the build numbers shown in the
> > > console were the same as with my mod, so that's definately not to blame
> > > either.
> > >
> > > What else could be causing the "Server uses different class tables"
> > > disconnect, and only for the linux server? I haven't got the slightest
> > > idea at this point. Is it worth checking to see if a blank hl2mp mod
> > > works?
> > >
> > > Thanks,
> > >
> > > Andrew
> > >
> > > On Mon, 2009-01-19 at 14:12 -0800,
> > > [email protected] wrote:
> > >> Date: Mon, 19 Jan 2009 20:42:52 +0000
> > >> From: Andrew Watkins <[email protected]>
> > >> Subject: [hlcoders] Linux server disconnects
> > >> To: [email protected]
> > >> Message-ID: <1232397772.8330.7.ca...@2800mhz>
> > >> Content-Type: text/plain
> > >>
> > >> Thanks to Nick's suggestion, I've managed to get my linux server
> > >> compiled & running. Turns out the error was down to the way I'd linked
> > >> the sqlite dll, that had been one of the things I'd thought of, but it
> > >> seems that I hadn't removed the sqlite header include from one file, and
> > >> that was messing things up.
> > >>
> > >> Now I have a server that I can try to connect to, but when I try to
> > >> connect, very near the end of the process I get disconnected with the
> > >> error:
> > >>       Server uses different class tables
> > >>
> > >> Normally I'd have expected this to say which network table / value was
> > >> missing or incorrect, but there's nothing. I'm pretty damn sure all the
> > >> same files are being used by linux as by Visual studio; I've been
> > >> through my makefiles many times over. I really can't see anything thats
> > >> in one & not the other, though I guess its possible I'm being dumb here.
> > >> I can't find any network tables that are within #ifdef _WIN32 or
> > >> anything like that - strikes me that would be a bit ridiculous if it
> > >> were the case anyway. Anyone run into this error with a linux server?
> > >>
> > >> One thing that I do notice - when I try to connect to the linux server,
> > >> it lists its Build version as 3691, but when I run a listen server, it
> > >> says its Build 3704. Now I've repeatedly run the update commands for the
> > >> linux server, but its not loading any other updates. Could this version
> > >> issue be behind my network table issue, or is that just the way its
> > >> meant to be?
> > >>
> > >> Thanks for any insight anyone has to offer
> > >>
> > >> Andrew
> > >>
> > >> >
> > >> > Message: 5
> > >> > Date: Sat, 27 Dec 2008 13:50:06 -0600
> > >> > From: Nick <[email protected]>
> > >> > Subject: Re: [hlcoders] Linux binary runtime error
> > >> > To: "Discussion of Half-Life Programming"
> > >> >     <[email protected]>
> > >> > Message-ID:
> > >> >     <[email protected]>
> > >> > Content-Type: text/plain; charset=ISO-8859-1
> > >> >
> > >> > can you try debugging with gdb? starting srcds with gdb is a real
> > >> > pain, but generally you can hook to srcds process easily enough...
> > >> >
> > >> > On Sat, Dec 27, 2008 at 1:06 PM, Andrew Watkins <[email protected]>
> > wrote:
> > >> > > Hey list,
> > >> > > Still having srcds linux issues. I've discovered I can force it to
> > use
> > >> > > only my binary with the -binary command, and now I get a crash
> > related
> > >> > > to my binary, although I wouldn't exactly call it meaningful. The
> > debug
> > >> > > log looks like this:
> > >> > >
> > >> > > ----------------------------------------------
> > >> > > CRASH: Sat Dec 27 17:48:18 GMT 2008
> > >> > > Start Line: modularcombat/bin/server_i486.so -game modularcombat
> > -binary
> > >> > > modularcombat/bin/server_i486.so -debug
> > >> > > Core was generated by `modularcombat/bin/server_i486.so -game
> > >> > > modularcombat -binary modularcombat/bin/'.
> > >> > > Program terminated with signal 11, Segmentation fault.
> > >> > > [New process 27928]
> > >> > > #0  0xb73fa536 in __do_global_dtors_aux ()
> > >> > > #0  0xb73fa536 in __do_global_dtors_aux ()
> > >> > > #1  0xb73fa4f9 in CMemoryStack::CMemoryStack ()
> > >> > > #2  0x00000000 in ?? ()
> > >> > > Current language:  auto; currently asm
> > >> > > No locals.
> > >> > > No shared libraries loaded at this time.
> > >> > > Stack level 0, frame at 0xbf906e08:
> > >> > >  eip = 0xb73fa536 in __do_global_dtors_aux; saved eip 0xb73fa4f9
> > >> > >  called by frame at 0xbf906e0c
> > >> > >  source language asm.
> > >> > >  Arglist at 0xbf906e00, args:
> > >> > >  Locals at 0xbf906e00, Previous frame's sp is 0xbf906e08
> > >> > >  Saved registers:
> > >> > >  eip at 0xbf906e04
> > >> > > End of Source crash report
> > >> > > ----------------------------------------------
> > >> > >
> > >> > > I'm guessing a crash in the CMemoryStack constructor means that
> > >> > > something's gone stupid, but I'm clueless as to what. Any
> > suggestions?
> > >> > >
> > >> > > Thanks,
> > >> > > Andrew
> > >> > >
> > >> > >> Date: Wed, 24 Dec 2008 23:12:59 +0000
> > >> > >> From: Andrew Watkins <[email protected]>
> > >> > >> Subject: [hlcoders] Linux binary runtime error
> > >> > >> To: [email protected]
> > >> > >> Message-ID: <1230160379.8788.10.ca...@2800mhz>
> > >> > >> Content-Type: text/plain
> > >> > >>
> > >> > >> Ok, so I've finally built a linux binary for my mod, and I've
> > managed
> > >> > >> to
> > >> > >> fix several undefined symbol errors that come up when I try to run
> > a
> > >> > >> dedicated server (locally) using it.
> > >> > >>
> > >> > >> But this last one has me stumped, while all the rest have shown up
> > in
> > >> > >> my
> > >> > >> mod's server_i486.so, having corrected all of those, I'm now
> > getting
> > >> > >> undefined symbol: GetCVarIF in the *hl2mp* server_i486.so!
> > >> > >> Why this could be I don't know, my mod's an orange box hl2dm-based
> > >> > >> affair, but its running on AppID 218, definately not 320. Changing
> > to
> > >> > >> to
> > >> > >> 440 has no effect on this error.
> > >> > >>
> > >> > >> I realise its to be expected that hl2dm would fail if loaded into
> > the
> > >> > >> OB
> > >> > >> engine, like appears to be happening. It shouldn't be happening
> > >> > >> though!
> > >> > >> We've previously worked out whats required to run a dedicated
> > server
> > >> > >> (on
> > >> > >> windows) and typically go for one with hl2dm and tf2 installed -
> > all
> > >> > >> of
> > >> > >> this may not be necessary, but we know it works. I can run both a
> > tf2
> > >> > >> &
> > >> > >> an hl2dm server locally without problems.
> > >> > >>
> > >> > >> So, two questions:
> > >> > >> 1. Where is GetCVarIF defined?
> > >> > >> 2. Why on earth is it trying to load the hl2dm binaries? There's no
> > >> > >> such issue on windows...
> > >> > >> Thanks, and merry Christmas :)
> > >> > >> -Andrew
> > >> > >>
> > >> > >
> > >> > >
> > >> > > _______________________________________________
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >
> > >> > >
> > >> >
> > >> >
> > >> >
> > >> > ------------------------------
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders



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