Yeah that is what I was seeing - I had a bit of code as well that was preventing something from being called which also added to the confusion, thanks.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saul Rennison Sent: Wednesday, 25 February 2009 6:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Left 4 Dead: GameFrame() not called often during Co-Op mode? It seems GameFrame() is not fired until a player connects to the server (i.e. out of hibernation mode). On Wed, 2009-02-18 at 13:12 +1100, Andrew Armstrong wrote: > Hi, > > > > Wonder if anyone at Valve may have noticed this? But it appears the plugin > GameFrame() method is not called very often (several minutes before any > activity) while the server is running in Co-Op mode. > > > > If the server is in Versus mode, its called very often. > > > > Cheers, > > Andrew > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

