Hey list, I have implemented a hitsound system now, with some help from here, although I'm not 100% sure, anyway when testing alone though I found out that the game crashes if it has to send the hitsound to an attacker that's not the player(mostly just the world, like hurting water).
I fixed it by making by modifying CTakeDamageInfo to have a bool for checking if the attacker is a player. This seems to work fine but it's a rather rubbish fix if you ask me, does anybody know of a better way to see if the attacker is a player? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders