Hey, You could just dynamic_cast the entity it to CBasePlayer and check whether the pointer is NULL or not ;)
Emiel Regis www.invision-games.com On Wed, 25 Feb 2009 15:51:15 -0000, Yorg Kuijs <[email protected]> wrote: > Hey list, > > I have implemented a hitsound system now, with some help from here, > although I'm not 100% sure, anyway when testing alone though I found out > that the game crashes if it has to send the hitsound to an attacker > that's not the player(mostly just the world, like hurting water). > > I fixed it by making by modifying CTakeDamageInfo to have a bool for > checking if the attacker is a player. > This seems to work fine but it's a rather rubbish fix if you ask me, > does anybody know of a better way to see if the attacker is a player? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

