pBaseEntity->IsPlayer()

On Feb 25, 2009, at 10:18 AM, "Emiel Regis" <[email protected]> wrote:

> Hey,
>
> You could just dynamic_cast the entity it to CBasePlayer and check  
> whether
> the pointer is NULL or not ;)
>
> Emiel Regis
> www.invision-games.com
>
> On Wed, 25 Feb 2009 15:51:15 -0000, Yorg Kuijs <[email protected]>  
> wrote:
>
>> Hey list,
>>
>> I have implemented a hitsound system now, with some help from here,
>> although I'm not 100% sure, anyway when testing alone though I  
>> found out
>> that the game crashes if it has to send the hitsound to an attacker
>> that's not the player(mostly just the world, like hurting water).
>>
>> I fixed it by making by modifying CTakeDamageInfo to have a bool for
>> checking if the attacker is a player.
>> This seems to work fine but it's a rather rubbish fix if you ask me,
>> does anybody know of a better way to see if the attacker is a player?
>>
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>
>
>
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