Nah, it doesn't want to work. The unlit triangles not only become much darker, but the fog affects all of them incorrectly. I guess it's not that important anyway, I could just render the dynlights after everything else has been rendered, except that they won't be able to light up completely dark areas.
Thanks for your help though. _________________________________________________________________ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

