Ah, sorry. I thought hlcoders wasn't cut into different sections like that.
Anyway, what I'm doing is rendering only the lightmap in the first pass, then I render the texture and the detail texture in the final pass. Anyway, I tried messing with glBlendEquation but couldn't get anything good out of it. _________________________________________________________________ Show them the way! Add maps and directions to your party invites. http://www.microsoft.com/windows/windowslive/products/events.aspx _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

