Hello there.
I'd like to ask with a problem I'm having related to fog and blending. I'm using a modified Paranoia renderer to render my world, and when I have dynamic lights in a level, I have to render the world in two passes for lighting to be correct. This causes an odd problem with fog, where the fog color is applied incorrectly, and I haven't managed to solve this bug yet. I'd be really happy if someone could help me out with this. This is the setting I use when rendering those polygons: glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); Thanks. _________________________________________________________________ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

