Dumb question. Exactly why are you doing this with a model, and not
brushes?

/ScarT


2009/3/4 Aditya Gaddam <[email protected]>

> Hi,
>
> I am currently trying to compile a "complex" static prop. I say "complex"
> because it is basically the little stairway prop shown in this screenie:
>
> http://upload.pixelfaction.com/files/49ae7dad_stairs.jpg
>
> It is however being a PITA to export.
>
> Just exporting the same merged mesh as the ref, idle and phys smds didn't
> work out. I get a "shrinkwrapped" (as the wiki called it) collision model
> out of studiomdl.
>
> I then tried exporting the phys smd as several phys smds, each containing a
> piece of the model positioned from the origin in the right place. So I
> exported a stairs_floor_phys.smd, stairs_toprail_phys.smd etc and then
> changed the qc file to this:
>
> $modelname "map/walls/floor_stairs.mdl"
> $body "floor_stairs" "floor_stairs_ref.smd"
> $surfaceprop concrete
> $cdmaterials "models/map/walls/1/"
> $sequence idle "floor_stairs_idle.smd" loop fps 15
> $scale 1.0
> $collisionmodel    "floor_stairs_floor_phys.smd"
> {
>    $concave
> }
> $collisionmodel    "floor_stairs_toprail_phys.smd"
> {
>    $concave
> }
> $collisionmodel    "floor_stairs_bottomrail_phys.smd"
> {
>    $concave
> }
> $collisionmodel    "floor_stairs_stairs_phys.smd"
> {
>    $concave
> }
> $staticprop
>
> This didn't work out well either. Only the stairs seemed to get a collision
> mesh and it was funky (some of the stairs worked like stairs, others had
> holes in the mesh at random places (my grenades would go through to the
> floor) and others were just covered by a flat plane type collision mesh.
>
> What is the right way to go about these kinds of meshes? Any pointers would
> be appreciated. Tutorials I have seen online always work with very simple
> props like a barrel etc.
>
> Thanks,
> Aditya
>
> --
> http://www.pixelfaction.com
> AIM:ApeWithABrain
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