HLCoders, I'm making my Sourcemod using Source and Source Base SDK (the Half-Life 2), and some of those files (ibik.h, and what it needs in order to run, and/or iavi.h and what it needs it needs to run) seem to be part of Orange Box SDK. I'm probably seriously confused, but that's why I'm asking for help. I cannot find these files that I seem to need to make proper cutscenes.
Any help towards finding them or otherwise acquiring them is much appreciated. Thanks! -Corey On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <hatb...@gmail.com> wrote: > I had already seen those but was confused as how to how to tie them > together. Right now I'm looking into making a new panel that uses bits from > vgui_video and vguiscreen. I can't say I'm too proficient at working in > Source, yet. > > On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen > <hlcod...@maxsi.dk>wrote: > > > I made a thread about this a few weeks ago, you need to investigate > > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting point > > too. Although getting the video playing is easy, getting it on a surface > > proved very difficult for me. When I get it working, I will post the code > > on > > the developer wiki. > > > > - Jonas > > > > ----- Original Message ----- > > From: "Thomas K" <hatb...@gmail.com> > > To: <hlcoders@list.valvesoftware.com> > > Sent: Friday, March 06, 2009 10:06 PM > > Subject: [hlcoders] Vgui panel and bink videos > > > > > > > Hello, > > > I'm trying to work out how to use a vgui panel to play bink videos in > the > > > world as if it were a tv or similar. This is my first real experience > > with > > > working in Source's code so I'm kinda lost as to how it ties together > > > in-game and when you place the entity in with Hammer and all that. I > had > > > seen that Project Valkyrie had managed this but couldn't find much more > > in > > > how the whole process worked. > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders