Also, you could just use the search function in your IDE and search for bink or bik or vgui_video or anything, that's usually how I begin my research - or find files. Poking through files is just too slow! :D
----- Original Message ----- From: "Thomas K" <hatb...@gmail.com> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Sent: Saturday, March 07, 2009 4:02 PM Subject: Re: [hlcoders] Vgui panel and bink videos > playvideo_exitcommand, where you can have a command that executes at the > end > of the movie. Otherwise just playmovie. > For me ibik.h and iavi.h were under src\public\avi I'm sure you can find > it > on google from another mod project's subversion trunk. > > > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen > <hlcod...@maxsi.dk>wrote: > >> If you wish to play a video fullscreen, you should just use the console >> command playmovie or whatever it's called. It's defined in >> vgui_video.cpp. >> >> ----- Original Message ----- >> From: "Corey Elizabeth Brennan" <galacti...@gmail.com> >> To: "Discussion of Half-Life Programming" >> <hlcoders@list.valvesoftware.com >> > >> Sent: Saturday, March 07, 2009 4:46 AM >> Subject: Re: [hlcoders] Vgui panel and bink videos >> >> >> > HLCoders, >> > >> > I'm making my Sourcemod using Source and Source Base SDK (the Half-Life >> > 2), >> > and some of those files (ibik.h, and what it needs in order to run, >> and/or >> > iavi.h and what it needs it needs to run) seem to be part of Orange Box >> > SDK. I'm probably seriously confused, but that's why I'm asking for >> help. >> > I cannot find these files that I seem to need to make proper cutscenes. >> > >> > Any help towards finding them or otherwise acquiring them is much >> > appreciated. Thanks! >> > >> > -Corey >> > >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <hatb...@gmail.com> wrote: >> > >> >> I had already seen those but was confused as how to how to tie them >> >> together. Right now I'm looking into making a new panel that uses bits >> >> from >> >> vgui_video and vguiscreen. I can't say I'm too proficient at working >> >> in >> >> Source, yet. >> >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen >> >> <hlcod...@maxsi.dk>wrote: >> >> >> >> > I made a thread about this a few weeks ago, you need to investigate >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting >> >> > point >> >> > too. Although getting the video playing is easy, getting it on a >> >> > surface >> >> > proved very difficult for me. When I get it working, I will post the >> >> > code >> >> > on >> >> > the developer wiki. >> >> > >> >> > - Jonas >> >> > >> >> > ----- Original Message ----- >> >> > From: "Thomas K" <hatb...@gmail.com> >> >> > To: <hlcoders@list.valvesoftware.com> >> >> > Sent: Friday, March 06, 2009 10:06 PM >> >> > Subject: [hlcoders] Vgui panel and bink videos >> >> > >> >> > >> >> > > Hello, >> >> > > I'm trying to work out how to use a vgui panel to play bink videos >> in >> >> the >> >> > > world as if it were a tv or similar. This is my first real >> experience >> >> > with >> >> > > working in Source's code so I'm kinda lost as to how it ties >> together >> >> > > in-game and when you place the entity in with Hammer and all that. >> >> > > I >> >> had >> >> > > seen that Project Valkyrie had managed this but couldn't find much >> >> > > more >> >> > in >> >> > > how the whole process worked. >> >> > > _______________________________________________ >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> > > archives, >> >> > > please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > >> >> > >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> > please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> > >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders