Also, you could just use the search function in your IDE and search for bink 
or bik or vgui_video or anything, that's usually how I begin my research - 
or find files. Poking through files is just too slow! :D

----- Original Message ----- 
From: "Thomas K" <hatb...@gmail.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Saturday, March 07, 2009 4:02 PM
Subject: Re: [hlcoders] Vgui panel and bink videos


> playvideo_exitcommand, where you can have a command that executes at the 
> end
> of the movie. Otherwise just playmovie.
> For me ibik.h and iavi.h were under src\public\avi I'm sure you can find 
> it
> on google from another mod project's subversion trunk.
>
>
> On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
> <hlcod...@maxsi.dk>wrote:
>
>> If you wish to play a video fullscreen, you should just use the console
>> command playmovie or whatever it's called. It's defined in 
>> vgui_video.cpp.
>>
>> ----- Original Message -----
>> From: "Corey Elizabeth Brennan" <galacti...@gmail.com>
>> To: "Discussion of Half-Life Programming" 
>> <hlcoders@list.valvesoftware.com
>> >
>> Sent: Saturday, March 07, 2009 4:46 AM
>> Subject: Re: [hlcoders] Vgui panel and bink videos
>>
>>
>> > HLCoders,
>> >
>> > I'm making my Sourcemod using Source and Source Base SDK (the Half-Life
>> > 2),
>> > and some of those files (ibik.h, and what it needs in order to run,
>> and/or
>> > iavi.h and what it needs it needs to run) seem to be part of Orange Box
>> > SDK.  I'm probably seriously confused, but that's why I'm asking for
>> help.
>> > I cannot find these files that I seem to need to make proper cutscenes.
>> >
>> > Any help towards finding them or otherwise acquiring them is much
>> > appreciated.  Thanks!
>> >
>> > -Corey
>> >
>> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <hatb...@gmail.com> wrote:
>> >
>> >> I had already seen those but was confused as how to how to tie them
>> >> together. Right now I'm looking into making a new panel that uses bits
>> >> from
>> >> vgui_video and vguiscreen. I can't say I'm too proficient at working 
>> >> in
>> >> Source, yet.
>> >>
>> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
>> >> <hlcod...@maxsi.dk>wrote:
>> >>
>> >> > I made a thread about this a few weeks ago, you need to investigate
>> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting
>> >> > point
>> >> > too. Although getting the video playing is easy, getting it on a
>> >> > surface
>> >> > proved very difficult for me. When I get it working, I will post the
>> >> > code
>> >> > on
>> >> > the developer wiki.
>> >> >
>> >> > - Jonas
>> >> >
>> >> > ----- Original Message -----
>> >> > From: "Thomas K" <hatb...@gmail.com>
>> >> > To: <hlcoders@list.valvesoftware.com>
>> >> > Sent: Friday, March 06, 2009 10:06 PM
>> >> > Subject: [hlcoders] Vgui panel and bink videos
>> >> >
>> >> >
>> >> > > Hello,
>> >> > > I'm trying to work out how to use a vgui panel to play bink videos
>> in
>> >> the
>> >> > > world as if it were a tv or similar. This is my first real
>> experience
>> >> > with
>> >> > > working in Source's code so I'm kinda lost as to how it ties
>> together
>> >> > > in-game and when you place the entity in with Hammer and all that. 
>> >> > > I
>> >> had
>> >> > > seen that Project Valkyrie had managed this but couldn't find much
>> >> > > more
>> >> > in
>> >> > > how the whole process worked.
>> >> > > _______________________________________________
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>> >> > >
>> >> >
>> >> >
>> >> > _______________________________________________
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>> >> >
>> >> >
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>> >>
>> >>
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>>
>>
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