Ah, I wasn't using Orange Box. That explains a lot. Well, I'll update you guys on my progress pretty soon. Thanks a lot to everyone who helped!
-Corey On Sat, Mar 7, 2009 at 11:53 AM, Jonas 'Sortie' Termansen <[email protected] > wrote: > IBik.h is an engine interface - it's automatically part of your mod if > you're using the Orange Box engine. vgui_video.cpp is a source file that > should be shipped with your SDK that provides functions and classes that > work with the engine interface. If you wish to test whether it's included > or > not, simply see if the playvideo and/or playvideo_exitcommand commands are > available in the console, if they are, then the file is included in your > build. If it isn't, then you need to either include it, or update your SDK > to get the lastest source files. > > - Sortie > > ----- Original Message ----- > From: "Corey Elizabeth Brennan" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Saturday, March 07, 2009 8:49 PM > Subject: Re: [hlcoders] Vgui panel and bink videos > > > > HLCoders, > > > > Thanks for your help. I found that, for whatever reason, vgui_video > stuff > > is just not there, and the only ones I have been able to find online > > reference ibik.h, which needs to have an implementation, either in a > > library > > or a CPP file. > > > > So, my question is now, what library do I need? I'm pretty sure I won't > > be > > able to find such a CPP file... > > > > Thanks again for any help. > > > > -Corey > > > > On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen > > <[email protected] > >> wrote: > > > >> Also, you could just use the search function in your IDE and search for > >> bink > >> or bik or vgui_video or anything, that's usually how I begin my > >> research - > >> or find files. Poking through files is just too slow! :D > >> > >> ----- Original Message ----- > >> From: "Thomas K" <[email protected]> > >> To: "Discussion of Half-Life Programming" > >> <[email protected] > >> > > >> Sent: Saturday, March 07, 2009 4:02 PM > >> Subject: Re: [hlcoders] Vgui panel and bink videos > >> > >> > >> > playvideo_exitcommand, where you can have a command that executes at > >> > the > >> > end > >> > of the movie. Otherwise just playmovie. > >> > For me ibik.h and iavi.h were under src\public\avi I'm sure you can > >> > find > >> > it > >> > on google from another mod project's subversion trunk. > >> > > >> > > >> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen > >> > <[email protected]>wrote: > >> > > >> >> If you wish to play a video fullscreen, you should just use the > >> >> console > >> >> command playmovie or whatever it's called. It's defined in > >> >> vgui_video.cpp. > >> >> > >> >> ----- Original Message ----- > >> >> From: "Corey Elizabeth Brennan" <[email protected]> > >> >> To: "Discussion of Half-Life Programming" > >> >> <[email protected] > >> >> > > >> >> Sent: Saturday, March 07, 2009 4:46 AM > >> >> Subject: Re: [hlcoders] Vgui panel and bink videos > >> >> > >> >> > >> >> > HLCoders, > >> >> > > >> >> > I'm making my Sourcemod using Source and Source Base SDK (the > >> Half-Life > >> >> > 2), > >> >> > and some of those files (ibik.h, and what it needs in order to run, > >> >> and/or > >> >> > iavi.h and what it needs it needs to run) seem to be part of Orange > >> Box > >> >> > SDK. I'm probably seriously confused, but that's why I'm asking > for > >> >> help. > >> >> > I cannot find these files that I seem to need to make proper > >> cutscenes. > >> >> > > >> >> > Any help towards finding them or otherwise acquiring them is much > >> >> > appreciated. Thanks! > >> >> > > >> >> > -Corey > >> >> > > >> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]> > wrote: > >> >> > > >> >> >> I had already seen those but was confused as how to how to tie > them > >> >> >> together. Right now I'm looking into making a new panel that uses > >> bits > >> >> >> from > >> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at > >> >> >> working > >> >> >> in > >> >> >> Source, yet. > >> >> >> > >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen > >> >> >> <[email protected]>wrote: > >> >> >> > >> >> >> > I made a thread about this a few weeks ago, you need to > >> >> >> > investigate > >> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good > >> >> >> > starting > >> >> >> > point > >> >> >> > too. Although getting the video playing is easy, getting it on a > >> >> >> > surface > >> >> >> > proved very difficult for me. When I get it working, I will post > >> the > >> >> >> > code > >> >> >> > on > >> >> >> > the developer wiki. > >> >> >> > > >> >> >> > - Jonas > >> >> >> > > >> >> >> > ----- Original Message ----- > >> >> >> > From: "Thomas K" <[email protected]> > >> >> >> > To: <[email protected]> > >> >> >> > Sent: Friday, March 06, 2009 10:06 PM > >> >> >> > Subject: [hlcoders] Vgui panel and bink videos > >> >> >> > > >> >> >> > > >> >> >> > > Hello, > >> >> >> > > I'm trying to work out how to use a vgui panel to play bink > >> videos > >> >> in > >> >> >> the > >> >> >> > > world as if it were a tv or similar. This is my first real > >> >> experience > >> >> >> > with > >> >> >> > > working in Source's code so I'm kinda lost as to how it ties > >> >> together > >> >> >> > > in-game and when you place the entity in with Hammer and all > >> that. > >> >> >> > > I > >> >> >> had > >> >> >> > > seen that Project Valkyrie had managed this but couldn't find > >> much > >> >> >> > > more > >> >> >> > in > >> >> >> > > how the whole process worked. > >> >> >> > > _______________________________________________ > >> >> >> > > To unsubscribe, edit your list preferences, or view the list > >> >> >> > > archives, > >> >> >> > > please visit: > >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > > > >> >> >> > > >> >> >> > > >> >> >> > _______________________________________________ > >> >> >> > To unsubscribe, edit your list preferences, or view the list > >> >> >> > archives, > >> >> >> > please visit: > >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > > >> >> >> > > >> >> >> _______________________________________________ > >> >> >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> >> please visit: > >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > >> >> >> > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> >> > archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

