Ah, I wasn't using Orange Box.  That explains a lot.

Well, I'll update you guys on my progress pretty soon.  Thanks a lot to
everyone who helped!

-Corey

On Sat, Mar 7, 2009 at 11:53 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> IBik.h is an engine interface - it's automatically part of your mod if
> you're using the Orange Box engine. vgui_video.cpp is a source file that
> should be shipped with your SDK that provides functions and classes that
> work with the engine interface. If you wish to test whether it's included
> or
> not, simply see if the playvideo and/or playvideo_exitcommand commands are
> available in the console, if they are, then the file is included in your
> build. If it isn't, then you need to either include it, or update your SDK
> to get the lastest source files.
>
> - Sortie
>
> ----- Original Message -----
> From: "Corey Elizabeth Brennan" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Saturday, March 07, 2009 8:49 PM
> Subject: Re: [hlcoders] Vgui panel and bink videos
>
>
> > HLCoders,
> >
> > Thanks for your help.  I found that, for whatever reason, vgui_video
> stuff
> > is just not there, and the only ones I have been able to find online
> > reference ibik.h, which needs to have an implementation, either in a
> > library
> > or a CPP file.
> >
> > So, my question is now, what library do I need?  I'm pretty sure I won't
> > be
> > able to find such a CPP file...
> >
> > Thanks again for any help.
> >
> > -Corey
> >
> > On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen
> > <[email protected]
> >> wrote:
> >
> >> Also, you could just use the search function in your IDE and search for
> >> bink
> >> or bik or vgui_video or anything, that's usually how I begin my
> >> research -
> >> or find files. Poking through files is just too slow! :D
> >>
> >> ----- Original Message -----
> >> From: "Thomas K" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]
> >> >
> >> Sent: Saturday, March 07, 2009 4:02 PM
> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >>
> >>
> >> > playvideo_exitcommand, where you can have a command that executes at
> >> > the
> >> > end
> >> > of the movie. Otherwise just playmovie.
> >> > For me ibik.h and iavi.h were under src\public\avi I'm sure you can
> >> > find
> >> > it
> >> > on google from another mod project's subversion trunk.
> >> >
> >> >
> >> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
> >> > <[email protected]>wrote:
> >> >
> >> >> If you wish to play a video fullscreen, you should just use the
> >> >> console
> >> >> command playmovie or whatever it's called. It's defined in
> >> >> vgui_video.cpp.
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Corey Elizabeth Brennan" <[email protected]>
> >> >> To: "Discussion of Half-Life Programming"
> >> >> <[email protected]
> >> >> >
> >> >> Sent: Saturday, March 07, 2009 4:46 AM
> >> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >> >>
> >> >>
> >> >> > HLCoders,
> >> >> >
> >> >> > I'm making my Sourcemod using Source and Source Base SDK (the
> >> Half-Life
> >> >> > 2),
> >> >> > and some of those files (ibik.h, and what it needs in order to run,
> >> >> and/or
> >> >> > iavi.h and what it needs it needs to run) seem to be part of Orange
> >> Box
> >> >> > SDK.  I'm probably seriously confused, but that's why I'm asking
> for
> >> >> help.
> >> >> > I cannot find these files that I seem to need to make proper
> >> cutscenes.
> >> >> >
> >> >> > Any help towards finding them or otherwise acquiring them is much
> >> >> > appreciated.  Thanks!
> >> >> >
> >> >> > -Corey
> >> >> >
> >> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]>
> wrote:
> >> >> >
> >> >> >> I had already seen those but was confused as how to how to tie
> them
> >> >> >> together. Right now I'm looking into making a new panel that uses
> >> bits
> >> >> >> from
> >> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at
> >> >> >> working
> >> >> >> in
> >> >> >> Source, yet.
> >> >> >>
> >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
> >> >> >> <[email protected]>wrote:
> >> >> >>
> >> >> >> > I made a thread about this a few weeks ago, you need to
> >> >> >> > investigate
> >> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good
> >> >> >> > starting
> >> >> >> > point
> >> >> >> > too. Although getting the video playing is easy, getting it on a
> >> >> >> > surface
> >> >> >> > proved very difficult for me. When I get it working, I will post
> >> the
> >> >> >> > code
> >> >> >> > on
> >> >> >> > the developer wiki.
> >> >> >> >
> >> >> >> > - Jonas
> >> >> >> >
> >> >> >> > ----- Original Message -----
> >> >> >> > From: "Thomas K" <[email protected]>
> >> >> >> > To: <[email protected]>
> >> >> >> > Sent: Friday, March 06, 2009 10:06 PM
> >> >> >> > Subject: [hlcoders] Vgui panel and bink videos
> >> >> >> >
> >> >> >> >
> >> >> >> > > Hello,
> >> >> >> > > I'm trying to work out how to use a vgui panel to play bink
> >> videos
> >> >> in
> >> >> >> the
> >> >> >> > > world as if it were a tv or similar. This is my first real
> >> >> experience
> >> >> >> > with
> >> >> >> > > working in Source's code so I'm kinda lost as to how it ties
> >> >> together
> >> >> >> > > in-game and when you place the entity in with Hammer and all
> >> that.
> >> >> >> > > I
> >> >> >> had
> >> >> >> > > seen that Project Valkyrie had managed this but couldn't find
> >> much
> >> >> >> > > more
> >> >> >> > in
> >> >> >> > > how the whole process worked.
> >> >> >> > > _______________________________________________
> >> >> >> > > To unsubscribe, edit your list preferences, or view the list
> >> >> >> > > archives,
> >> >> >> > > please visit:
> >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> > >
> >> >> >> >
> >> >> >> >
> >> >> >> > _______________________________________________
> >> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> >> >> > archives,
> >> >> >> > please visit:
> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >
> >> >> >> >
> >> >> >> _______________________________________________
> >> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> >> please visit:
> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >>
> >> >> >>
> >> >> > _______________________________________________
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> >> >> > archives,
> >> >> > please visit:
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> >> >> >
> >> >>
> >> >>
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> >> >> please visit:
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> >> >>
> >> >>
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> >> > please visit:
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> >> >
> >>
> >>
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> >> please visit:
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> >>
> >>
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> >
>
>
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