Check the bounding box you are sending it.  It doesn't clamp to the world 
bounds and will loop for a long time if you send it invalid bounds.

> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Tony Sergi
> Sent: Wednesday, March 18, 2009 2:44 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Post the code that uses it.
>
>
> -Tony
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Charkrid Pornpitackchaikul
> Sent: March-18-09 5:13 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Hi,
>   I just adjust my melee attack collision code to use
> UTIL_EntitiesInBox() so it support multiple target hit. But
> the function
> is enter a finite loop and never return.  I can't debug more deeper,
> because I don't have a engine code. Does anyone counter this problem?
> Please help me with this.
>
> Thanks in advance.
>
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