Okay, I'm at this point feeling like I'm standing in a gourmet kitchen and 
beating my food into pieces with a bent spoon cause I have no clue that there 
knives.

So, where are majority of the UTIL functions dashed away? 
Yes, they're all over the place, I'm looking for groups of them that are useful 
for newer programmers to source to know. 

Just pile on the thread with info... 
I'll collect it and compile it on the wiki. 



--- On Wed, 3/18/09, Jay Stelly <j...@valvesoftware.com> wrote:

From: Jay Stelly <j...@valvesoftware.com>
Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Date: Wednesday, March 18, 2009, 1:28 PM

Check the bounding box you are sending it.  It doesn't clamp to the world 
bounds and will loop for a long time if you send it invalid bounds.

> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Tony Sergi
> Sent: Wednesday, March 18, 2009 2:44 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Post the code that uses it.
>
>
> -Tony
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Charkrid Pornpitackchaikul
> Sent: March-18-09 5:13 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
>
> Hi,
>   I just adjust my melee attack collision code to use
> UTIL_EntitiesInBox() so it support multiple target hit. But
> the function
> is enter a finite loop and never return.  I can't debug more deeper,
> because I don't have a engine code. Does anyone counter this problem?
> Please help me with this.
>
> Thanks in advance.
>
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