I know this was posted before, but I would like to see if this was perhaps updated at all.
Is it possible to implement a good, solid version of "wall walking" in source. Maarten De Meyer Quote: "If you want to implement actual wallwalking, choose another engine. Unless if you're making maps with only axis-aligned surfaces, the lack of SOLID_OBB support makes it near impossible to get it done decently. We have a version that is almost as good as it gets on Source, but we've decided not to put it in our game and rather change our gameplay since in complex geometry there will always be edge cases that spoil the fun." Does source support SOLID_OBB now? I doubt that this has changed, but I would like to implement this. Problem is this would be a major gameplay mechanic. And if this can not be done 100% correctly then I might have to change engines. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

