Does anyone know how to stop the delayed, floating effect of help weapons (in the view model) when moving or rotating the player?
I have a vgui_screen that is attached to one of the weapons, and it follows the user's field of view. But it has some inertia, and sort of skids in and skids out as the player moves. I need it to _rigidly_ follow and snap to the players field of view. The floating effect is cool in the game, but in our augmented reality app it is annoying our users. I've tried a non-attached solution, setting the entities Abs org and angles, but this is rather choppy. The attached solution would be perfect if I could just increase the responsiveness. Thanks! Steve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

