Tony, Thank you very much! Exactly what I needed -- worked perfectly.
I just lowered the following: //#define MAX_VIEWMODEL_LAG 1.5f //STEVE ORIGINAL #define MAX_VIEWMODEL_LAG 0.05f On Mon, Mar 30, 2009 at 2:23 AM, Tony Sergi <[email protected]> wrote: > CalcViewModelLag > > > -Tony > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Steve Henderson > Sent: March-30-09 1:34 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Disabling "floating" weapons > > Thanks. I tried zeroing these out, which cuts down on the breathing > effects. However, when I rotate the mouse, the attached entity has to > play catch up still. Note, I don't see this effect when I am > translating (moving)..only rotation. > > On Mon, Mar 30, 2009 at 12:17 AM, Minh Le <[email protected]> wrote: >> i think it's modified via >> cl_bobcycle >> cl_bobtime >> >> do a search for those variables and you can remove their effects >> >> Steve Henderson wrote: >>> Does anyone know how to stop the delayed, floating effect of help >>> weapons (in the view model) when moving or rotating the player? >>> >>> I have a vgui_screen that is attached to one of the weapons, and it >>> follows the user's field of view. But it has some inertia, and sort >>> of skids in and skids out as the player moves. >>> >>> I need it to _rigidly_ follow and snap to the players field of view. >>> The floating effect is cool in the game, but in our augmented reality >>> app it is annoying our users. I've tried a non-attached solution, >>> setting the entities Abs org and angles, but this is rather choppy. >>> The attached solution would be perfect if I could just increase the >>> responsiveness. >>> >>> Thanks! >>> >>> Steve >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

