i think it's modified via
cl_bobcycle
cl_bobtime

do a search for those variables and you can remove their effects

Steve Henderson wrote:
> Does anyone know how to stop the delayed, floating effect of help
> weapons  (in the view model) when moving or rotating the player?
>
> I have a vgui_screen that is attached to one of the weapons, and it
> follows the user's field of view.  But it has some inertia, and sort
> of skids in and skids out as the player moves.
>
> I need it to _rigidly_ follow and snap to the players field of view.
> The floating effect is cool in the game, but in our augmented reality
> app it is annoying our users.  I've tried a non-attached solution,
> setting the entities Abs org and angles, but this is rather choppy.
> The attached solution would be perfect if I could just increase the
> responsiveness.
>
> Thanks!
>
> Steve
>
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