i think it's modified via cl_bobcycle cl_bobtime do a search for those variables and you can remove their effects
Steve Henderson wrote: > Does anyone know how to stop the delayed, floating effect of help > weapons (in the view model) when moving or rotating the player? > > I have a vgui_screen that is attached to one of the weapons, and it > follows the user's field of view. But it has some inertia, and sort > of skids in and skids out as the player moves. > > I need it to _rigidly_ follow and snap to the players field of view. > The floating effect is cool in the game, but in our augmented reality > app it is annoying our users. I've tried a non-attached solution, > setting the entities Abs org and angles, but this is rather choppy. > The attached solution would be perfect if I could just increase the > responsiveness. > > Thanks! > > Steve > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

