No luck using the latest version of active perl. It seems to be pausing at "compiling shader combos 6 of 6" and then not doing anything.
Tobias Kammersgaard wrote: > Try reinstalling Perl. That worked for me once I had a problem similar to > this. > /ScarT > > > 2009/3/27 Walter Gray <[email protected]> > > >> I understand some people have managed to get buildsdkshaders.bat to >> work, but unfortunately I'm not one of them. The best I can do is make >> it stop complaining visibly. Could anyone give, in detail, the steps >> they took to get the shaders to actually compile? >> >> On another note, am I crazy or does the March 09 Directx sdk not have >> psh.exe or vsh.exe? I couldn't find them anywhere and had to nab an >> older version. >> >> For reference, I have: >> >> Set my tools and gamedir path in buildsdkshaders.bat >> commented out SDKBINDIR= in buildsdkbuildshaders.bat >> added my .fxc shaders to stdshader_dx9_20b.txt >> placed fxc.exe, psh.exe, vsh.exe, and nmake.exe in the dxsdk utilities >> folder >> changed "SDKBINDIR" in to "%sourcesdk%\bin\orangebox\bin" in >> buildshaders.bat as per flynt's instructions >> downloaded mysql_wrapper.dll from the wiki to sourcesdk\bin\orangebox\bin >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

