No luck using the latest version of active perl.  It seems to be pausing 
at "compiling shader combos 6 of 6" and then not doing anything.

Tobias Kammersgaard wrote:
> Try reinstalling Perl. That worked for me once I had a problem similar to
> this.
> /ScarT
>
>
> 2009/3/27 Walter Gray <[email protected]>
>
>   
>> I understand some people have managed to get buildsdkshaders.bat to
>> work, but unfortunately I'm not one of them.  The best I can do is make
>> it stop complaining visibly.  Could anyone give, in detail, the steps
>> they took to get the shaders to actually compile?
>>
>> On another note, am I crazy or does the March 09 Directx sdk not have
>> psh.exe or vsh.exe? I couldn't find them anywhere and had to nab an
>> older version.
>>
>> For reference, I have:
>>
>> Set my tools and gamedir path in buildsdkshaders.bat
>> commented out SDKBINDIR= in buildsdkbuildshaders.bat
>> added my .fxc shaders to stdshader_dx9_20b.txt
>> placed fxc.exe, psh.exe, vsh.exe, and nmake.exe in the dxsdk utilities
>> folder
>> changed "SDKBINDIR" in to "%sourcesdk%\bin\orangebox\bin" in
>> buildshaders.bat as per flynt's instructions
>> downloaded mysql_wrapper.dll from the wiki to sourcesdk\bin\orangebox\bin
>>
>>
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>>
>>     
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