I'm having trouble with that too, somehow I'm not even able to get to the point where you are. In previous runs I was able to get everything needed but the compiled .fxc shaders, those I didnt get to compile at all (e.g. bloom).
log: ------------------------------ ...> buildsdkshaders.bat Setting environment for using Microsoft Visual Studio 2005 x86 tools. 19:14 19:14 Building inc files, asm vcs files, and VMPI worklist for stdshader_dx9_20b... SDK_emissive_scroll_blended_pass_dx8_ps11.psh [...] SDK_WorldVertexTransition_Editor.psh Publishing shader inc files to target... Generating action list... Running distributed shader compilation... Compiling 1,388,575,253 commands. Compiling 1,388,575,253 commands in 23,505,526 static combos. shaders\psh\SDK_emissive_scroll_blended_pass_dx8_ps11.vcs shaders\psh\SDK_Eyes.vcs [...] shaders\vsh\SDK_WorldVertexTransition_vs14.vcs 107 File(s) copied 19:18 19:18 Building inc files, asm vcs files, and VMPI worklist for stdshader_dx9_30... Publishing shader inc files to target... Generating action list... Running distributed shader compilation... Compiling 25,588,158 commands. Compiling 25,588,158 commands in 3,965,044 static combos. shaders\psh\SDK_emissive_scroll_blended_pass_dx8_ps11.vcs [...] shaders\vsh\SDK_WorldVertexTransition_vs14.vcs 107 File(s) copied 19:20 ------------------------------ any ideas? there are no errors/warnings, nothing. Just not doing what it should, also I fallowed any hints on the mailinglist i could find (commenting stuff in .bat etc) btw, same with march 09 dx sdk, it doesnt have psh.exe and vsh.exe somehow. /atomy Walter Gray wrote: > No luck using the latest version of active perl. It seems to be pausing > at "compiling shader combos 6 of 6" and then not doing anything. > > Tobias Kammersgaard wrote: >> Try reinstalling Perl. That worked for me once I had a problem similar to >> this. >> /ScarT >> >> >> 2009/3/27 Walter Gray <[email protected]> >> >> >>> I understand some people have managed to get buildsdkshaders.bat to >>> work, but unfortunately I'm not one of them. The best I can do is make >>> it stop complaining visibly. Could anyone give, in detail, the steps >>> they took to get the shaders to actually compile? >>> >>> On another note, am I crazy or does the March 09 Directx sdk not have >>> psh.exe or vsh.exe? I couldn't find them anywhere and had to nab an >>> older version. >>> >>> For reference, I have: >>> >>> Set my tools and gamedir path in buildsdkshaders.bat >>> commented out SDKBINDIR= in buildsdkbuildshaders.bat >>> added my .fxc shaders to stdshader_dx9_20b.txt >>> placed fxc.exe, psh.exe, vsh.exe, and nmake.exe in the dxsdk utilities >>> folder >>> changed "SDKBINDIR" in to "%sourcesdk%\bin\orangebox\bin" in >>> buildshaders.bat as per flynt's instructions >>> downloaded mysql_wrapper.dll from the wiki to sourcesdk\bin\orangebox\bin >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

