I'm having trouble with that too, somehow I'm not even able to get to
the point where you are. In previous runs I was able to get everything
needed but the compiled .fxc shaders, those I didnt get to compile at
all (e.g. bloom).

log:
------------------------------
...> buildsdkshaders.bat
Setting environment for using Microsoft Visual Studio 2005 x86 tools.
19:14

19:14
Building inc files, asm vcs files, and VMPI worklist for
stdshader_dx9_20b...
SDK_emissive_scroll_blended_pass_dx8_ps11.psh
[...]
SDK_WorldVertexTransition_Editor.psh
Publishing shader inc files to target...
Generating action list...
Running distributed shader compilation...

Compiling 1,388,575,253 commands.

Compiling 1,388,575,253 commands in 23,505,526 static combos.
shaders\psh\SDK_emissive_scroll_blended_pass_dx8_ps11.vcs
shaders\psh\SDK_Eyes.vcs
[...]
shaders\vsh\SDK_WorldVertexTransition_vs14.vcs
107 File(s) copied
19:18

19:18
Building inc files, asm vcs files, and VMPI worklist for stdshader_dx9_30...
Publishing shader inc files to target...
Generating action list...
Running distributed shader compilation...

Compiling 25,588,158 commands.

Compiling 25,588,158 commands in 3,965,044 static combos.
shaders\psh\SDK_emissive_scroll_blended_pass_dx8_ps11.vcs
[...]
shaders\vsh\SDK_WorldVertexTransition_vs14.vcs
107 File(s) copied
19:20
------------------------------

any ideas? there are no errors/warnings, nothing. Just not doing what it
should, also I fallowed any hints on the mailinglist i could find
(commenting stuff in .bat etc)

btw, same with march 09 dx sdk, it doesnt have psh.exe and vsh.exe somehow.

/atomy

Walter Gray wrote:
> No luck using the latest version of active perl.  It seems to be pausing 
> at "compiling shader combos 6 of 6" and then not doing anything.
> 
> Tobias Kammersgaard wrote:
>> Try reinstalling Perl. That worked for me once I had a problem similar to
>> this.
>> /ScarT
>>
>>
>> 2009/3/27 Walter Gray <[email protected]>
>>
>>   
>>> I understand some people have managed to get buildsdkshaders.bat to
>>> work, but unfortunately I'm not one of them.  The best I can do is make
>>> it stop complaining visibly.  Could anyone give, in detail, the steps
>>> they took to get the shaders to actually compile?
>>>
>>> On another note, am I crazy or does the March 09 Directx sdk not have
>>> psh.exe or vsh.exe? I couldn't find them anywhere and had to nab an
>>> older version.
>>>
>>> For reference, I have:
>>>
>>> Set my tools and gamedir path in buildsdkshaders.bat
>>> commented out SDKBINDIR= in buildsdkbuildshaders.bat
>>> added my .fxc shaders to stdshader_dx9_20b.txt
>>> placed fxc.exe, psh.exe, vsh.exe, and nmake.exe in the dxsdk utilities
>>> folder
>>> changed "SDKBINDIR" in to "%sourcesdk%\bin\orangebox\bin" in
>>> buildshaders.bat as per flynt's instructions
>>> downloaded mysql_wrapper.dll from the wiki to sourcesdk\bin\orangebox\bin
>>>
>>>
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>>>
>>>
>>>     
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>>   
> 
> 
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