So i've still no linux build...

I've got valgrind out of the box - to assist with debug and have the
following error raise :

valgrind --leak-check=full --trace-children=yes --time-stamp=yes -v
 ./srcds_i486 -game ahls
.................snip.............

Console initialized.
--00:00:00:03.026 13935-- Reading syms from
/servers/srcds/ahls/bin/server_i486.so (0x555e000)
--00:00:00:03.796 13935-- Discarding syms at 0x5b82080-0x63025c4 in
/servers/srcds/ahls/bin/server_i486.so due to munmap()
==00:00:00:03.815 13935== Jump to the invalid address stated on the next
line
==00:00:00:03.815 13935==    at 0x0: ???
<crash>

it would look like its having problems processing the .so.. which is strange
cuz the vanilla ep1 build does this
.......snip............

Console initialized.
--00:00:00:03.026 13942-- Reading syms from
/servers/srcds/ep1/bin/server_i486.so (0x555e000)
Game.dll loaded for "EP1"
--00:00:00:05.542 13942-- Reading syms from
/servers/srcds/bin/scenefilecache_i486.so (0x5fe5000)
<runs fine>

any ideas ? +advice +help welcome!! :D
regards
S

2009/3/30 Sykes <[email protected]>

> kewl. will do man :D
> hl2mp works just fine though :o -> must be cuz im running in mixed gcc
> environment.
>
> i'll give it a whurl on the suggest slackware 11.
>
> s.
>
> 2009/3/30 Jorge Rodriguez <[email protected]>
>
> A quick Googling of your error message "Cannot find new threads: generic
>> error" reveals some problems with glibc or the kernel. Unlikely as that
>> sounds, I would suggest you try it on another distro and see if it works,
>> so
>> to rule out funny business.
>>
>> --
>> Jorge "Vino" Rodriguez
>> _______________________________________________
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>>
>>
>
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