Right...
  So i've build a slackware 11 distro install (yep vmwared)... and this
failed also with same results.. The next *painful* option for our mod team
is port the entire mod code base to the latest ep1 sdk scratchmod (which i
know compiles and runs).

anyone have any advice here? if we're makin all this effort is it worth
going OB?

s.

2009/4/5 Sykes <[email protected]>

> Thanks for the feed back .. will be trying this next..
>
> 2009/4/5 frikazoyd <[email protected]>
>
> Yeah I set up a specific linux distro with the *exact* glibc and gcc
>> versions (not multiple versions) required.  It's in vmware, so it's
>> perfect
>> for just compiling our mod's linux distro.
>> I will say that I had similar issues as this when trying a multi-glibc or
>> multi-gcc environment.  Specifically, I tried installing the required
>> versions to a newer ubuntu distribution, and it cored out much like this.
>>  Compiling on an older distro worked like a charm for me.
>>
>> On Thu, Apr 2, 2009 at 11:17 AM, Sykes <[email protected]> wrote:
>>
>> > I've actually managed to pull this out of the coredump after using gdb
>> to
>> > load my mod library..
>> >
>> > (gdb) bt
>> > #0  0x00000000 in ?? ()
>> > #1  0xb727a4b3 in CModAppSystemGroup::Create () from bin/engine_i486.so
>> > #2  0xb7380c7f in CAppSystemGroup::Run () from bin/engine_i486.so
>> > #3  0xb727ae5f in CDedicatedServerAPI::ModInit () from
>> bin/engine_i486.so
>> > #4  0xb7d0134a in CDedicatedAppSystemGroup::Main () from
>> > bin/dedicated_i486.so
>> > #5  0xb7d38663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> > #6  0xb7d38663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> > #7  0xb7d01758 in main () from bin/dedicated_i486.so
>> > #8  0x0804909e in ?? ()
>> > #9  0xb7def450 in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
>> > #10 0x08048f11 in ?? ()
>> > (gdb) quit
>> >
>> > still none the wiser - however its clear CModAppSystemGroup::Create ()
>> isnt
>> > happy when the mod .so is loaded.
>> > S.
>> >
>> > 2009/4/2 Sykes <[email protected]>
>> >
>> > > So i've still no linux build...
>> > >
>> > > I've got valgrind out of the box - to assist with debug and have the
>> > > following error raise :
>> > >
>> > > valgrind --leak-check=full --trace-children=yes --time-stamp=yes -v
>> > >  ./srcds_i486 -game ahls
>> > > .................snip.............
>> > >
>> > > Console initialized.
>> > > --00:00:00:03.026 13935-- Reading syms from
>> > > /servers/srcds/ahls/bin/server_i486.so (0x555e000)
>> > > --00:00:00:03.796 13935-- Discarding syms at 0x5b82080-0x63025c4 in
>> > > /servers/srcds/ahls/bin/server_i486.so due to munmap()
>> > > ==00:00:00:03.815 13935== Jump to the invalid address stated on the
>> next
>> > > line
>> > > ==00:00:00:03.815 13935==    at 0x0: ???
>> > > <crash>
>> > >
>> > > it would look like its having problems processing the .so..  which is
>> > > strange cuz the vanilla ep1 build does this
>> > > .......snip............
>> > >
>> > > Console initialized.
>> > > --00:00:00:03.026 13942-- Reading syms from
>> > > /servers/srcds/ep1/bin/server_i486.so (0x555e000)
>> > > Game.dll loaded for "EP1"
>> > > --00:00:00:05.542 13942-- Reading syms from
>> > > /servers/srcds/bin/scenefilecache_i486.so (0x5fe5000)
>> > > <runs fine>
>> > >
>> > > any ideas ? +advice +help welcome!! :D
>> > > regards
>> > > S
>> > >
>> > > 2009/3/30 Sykes <[email protected]>
>> > >
>> > > kewl. will do man :D
>> > >> hl2mp works just fine though :o -> must be cuz im running in mixed
>> gcc
>> > >> environment.
>> > >>
>> > >> i'll give it a whurl on the suggest slackware 11.
>> > >>
>> > >> s.
>> > >>
>> > >> 2009/3/30 Jorge Rodriguez <[email protected]>
>> > >>
>> > >> A quick Googling of your error message "Cannot find new threads:
>> generic
>> > >>> error" reveals some problems with glibc or the kernel. Unlikely as
>> that
>> > >>> sounds, I would suggest you try it on another distro and see if it
>> > works,
>> > >>> so
>> > >>> to rule out funny business.
>> > >>>
>> > >>> --
>> > >>> Jorge "Vino" Rodriguez
>> > >>> _______________________________________________
>> > >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >>> please visit:
>> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>>
>> > >>>
>> > >>
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to