Vector vecAiming = GetAutoaimVector( 0 );   
   
    SetAbsVelocity(vecAiming * m_thrust);

I am trying to move a player forward with a specific "thrust" or speed. 
It doesnt seem to work inside hl2mp_player.cpp;

GetAutoaimVector( 0 );  is giving me trouble. Is there another way?

-- 
Best regards,
 Dan
 http://www.lnxmad.com


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