You can use pPlayer->EyeVectors(&vForward) J.
2009/5/1 Dan Clark <[email protected]> > Vector vecAiming = GetAutoaimVector( 0 ); > > SetAbsVelocity(vecAiming * m_thrust); > > I am trying to move a player forward with a specific "thrust" or speed. > It doesnt seem to work inside hl2mp_player.cpp; > > GetAutoaimVector( 0 ); is giving me trouble. Is there another way? > > -- > Best regards, > Dan > http://www.lnxmad.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

