Check out in_main.cpp on the client side On May 1, 2009 11:00 AM, "Dan Clark" <[email protected]> wrote:
Vector vecAiming = GetAutoaimVector( 0 ); SetAbsVelocity(vecAiming * m_thrust); I am trying to move a player forward with a specific "thrust" or speed. It doesnt seem to work inside hl2mp_player.cpp; GetAutoaimVector( 0 ); is giving me trouble. Is there another way? -- Best regards, Dan http://www.lnxmad.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

