Check out in_main.cpp on the client side

On May 1, 2009 11:00 AM, "Dan Clark" <[email protected]> wrote:

Vector vecAiming = GetAutoaimVector( 0 );

   SetAbsVelocity(vecAiming * m_thrust);

I am trying to move a player forward with a specific "thrust" or speed.
It doesnt seem to work inside hl2mp_player.cpp;

GetAutoaimVector( 0 );  is giving me trouble. Is there another way?

--
Best regards,
 Dan
 http://www.lnxmad.com


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