ToBasePlayer() or you can use a dynamic cast (which ToBasePlayer does) FaMiNe wrote: > Multiplayer mod. > > I've written some code in player.cpp, with some storage details about a > custom entity we're using for our mod. > > In the trigger touch function, we pass in the CBaseEntity that touches > the entity, and I'm trying to cast it as a CBasePlayer to access the > functions I wrote in player.cpp, but I can only access the functions in > c_baseplayer.cpp. > > Is there a way to do this? > > I tried putting my new functionality in c_baseplayer.cpp, but I get > linker errors when compiling. I'm only guessing, but this might have > something to do with the triggers being serverside, and the c_baseplayer > being client-side? > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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