ToBasePlayer()
or you can use a dynamic cast (which ToBasePlayer does)

FaMiNe wrote:
> Multiplayer mod.
>
> I've written some code in player.cpp, with some storage details about a 
> custom entity we're using for our mod.
>
> In the trigger touch function, we pass in the CBaseEntity that touches 
> the entity, and I'm trying to cast it as a CBasePlayer to access the 
> functions I wrote in player.cpp, but I can only access the functions in 
> c_baseplayer.cpp.
>
> Is there a way to do this?
>
> I tried putting my new functionality in c_baseplayer.cpp, but I get 
> linker errors when compiling. I'm only guessing, but this might have 
> something to do with the triggers being serverside, and the c_baseplayer 
> being client-side?
>
> Thanks.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to