I guess you've declared m_iMental like this: int m_iMental. For networked variables you must use this instead: CNetworkVar( int, m_iMental );
On Sun, May 3, 2009 at 4:04 PM, Brent Lewis <[email protected]> wrote: > > Ah yes, I just noticed that. Macro Hell - is that a real thing? Now I just > gotta figure out why this: > > SendPropInt (SENDINFO(m_iMental), 12, SPROP_UNSIGNED), > > Causes this: > > Error 1 error C2039: 'MakeANetworkVar_m_iMental' : is not a > member of 'CBasePlayer' c:\canvas_src\src\game\server\player.cpp 7769 > Server (Episodic) > > I see that SENDINFO references it... I've searched and searched. WTF, over? > > Is there some document, or tut, or anything for this stuff, so I don't have > to keep pestering you guys? > >> From: [email protected] >> To: [email protected] >> Date: Sun, 3 May 2009 02:45:37 -0500 >> Subject: Re: [hlcoders] What's the offset for on SendPropInt in making send >> tables? >> >> The SENDINFO macro fills in the first three parameters based on the >> variable. >> >> >> >> On May 3, 2009, at 2:30 AM, Brent Lewis <[email protected]> wrote: >> >> > >> > Wait a minute... the SendPropInt function has a nBits parameter... >> > and no default values for parameters... >> > >> > SendProp SendPropInt( >> > char *pVarName, >> > int offset, >> > int sizeofVar, >> > int nBits, >> > int flags, >> > SendVarProxyFn varProxy >> > ) >> > >> > There's a #define or overload I'm missing somewhere, isn't there? >> > >> >> Date: Tue, 2 Jun 2009 14:51:45 +0900 >> >> From: [email protected] >> >> To: [email protected] >> >> Subject: Re: [hlcoders] What's the offset for on SendPropInt in >> >> making send tables? >> >> >> >> Are you referring to the number that goes after the initial comma? >> >> That value refers to the number of bits it will use to transfer the >> >> data. Always try to use the fewest bits possible as it optimizes >> >> network >> >> communication. >> >> So for example.. if your variable "m_iMental" rangers between 0 >> >> and 100. >> >> You should use a bit size of 7 (as that will allow you to use values >> >> from 0 - 127 ) >> >> Also, you need to use the flag SPROP_UNSIGNED. >> >> So your declaration will look like this >> >> >> >> SendPropInt (SENDINFO(m_iMental), 7, SPROP_UNSIGNED ), >> >> >> >> >> >> >> >> Brent Lewis wrote: >> >>> I want to add an int network variable and figured this was >> >>> probably the place to do it. The problem is, I'm not quite sure >> >>> what the "offset" parameter of SendPropInt is, and what value I >> >>> should use. I know what offset means traditionally, but by this >> >>> example it seems that may not be the meaning. >> >>> >> >>> IMPLEMENT_SERVERCLASS_ST( CBasePlayer, DT_BasePlayer ) >> >>> >> >>> SendPropDataTable(SENDINFO_DT(pl), >> >>> &REFERENCE_SEND_TABLE(DT_PlayerState), >> >>> SendProxy_DataTableToDataTable), >> >>> >> >>> SendPropEHandle(SENDINFO(m_hVehicle)), >> >>> SendPropEHandle(SENDINFO(m_hUseEntity)), >> >>> SendPropInt (SENDINFO(m_iHealth), 10 ), >> >>> SendPropInt (SENDINFO(m_iMental), ???????) >> >>> SendPropInt (SENDINFO(m_lifeState), 3, >> >>> SPROP_UNSIGNED ), >> >>> SendPropInt (SENDINFO(m_iBonusProgress), 15 ), >> >>> SendPropInt (SENDINFO(m_iBonusChallenge), 4 ), >> >>> SendPropFloat (SENDINFO(m_flMaxspeed), 12, >> >>> SPROP_ROUNDDOWN, 0.0f, 2048.0f ), // CL >> >>> SendPropInt (SENDINFO(m_fFlags), PLAYER_FLAG_BITS, >> >>> SPROP_UNSIGNED|SPROP_CHANGES_OFTEN, >> >>> SendProxy_CropFlagsToPlayerFlagBitsLength ), >> >>> SendPropInt (SENDINFO(m_iObserverMode), 3, >> >>> SPROP_UNSIGNED ), >> >>> SendPropEHandle (SENDINFO(m_hObserverTarget) ), >> >>> SendPropInt (SENDINFO(m_iFOV), 8, SPROP_UNSIGNED ), >> >>> SendPropInt (SENDINFO(m_iFOVStart), 8, >> >>> SPROP_UNSIGNED ), >> >>> SendPropFloat (SENDINFO(m_flFOVTime) ), >> >>> SendPropInt (SENDINFO(m_iDefaultFOV), 8, >> >>> SPROP_UNSIGNED ), >> >>> SendPropEHandle (SENDINFO(m_hZoomOwner) ), >> >>> SendPropArray >> >>> ( SendPropEHandle( SENDINFO_ARRAY( m_hViewModel ) ), m_hViewModel ), >> >>> SendPropString (SENDINFO(m_szLastPlaceName) ), >> >>> SendPropInt ( SENDINFO( m_ubEFNoInterpParity ), >> >>> NOINTERP_PARITY_MAX_BITS, SPROP_UNSIGNED ), >> >>> >> >>> // Data that only gets sent to the local player. >> >>> SendPropDataTable( "localdata", 0, >> >>> &REFERENCE_SEND_TABLE(DT_LocalPlayerExclusive), >> >>> SendProxy_SendLocalDataTable ), >> >>> >> >>> END_SEND_TABLE() >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

