I've spent the last... day or two or three trying to get Peachfuzz's old
code working, seen here:

http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold

However... This is old code. As in four year old code now (well ~3 by the
code date for OB SDK) and A LOT has changed. So much, I'm not even sure what
has changed. Using WinMerge results in no results as so much has changed.
Now that I've kinda given up on implementing that code, I've begin to think
of an alternative. I noticed that Valve had already implemented some
"Passenger" stuff, for Alyx in Ep2.

Could the stuff done for Alyx easily be mirrored/replaced for a player? I
would want to allow either AI or Human Passengers to use the vehicle, so I
would have to mirror the NPC Passenger stuff. What all would be missing from
said passenger stuff that NPC's don't need that players do? I presume the
view calculations stuff, but that seems fairly simple to mirror
across/derive from the base for the passenger, as well as the driver.

Can anyone provide some input as to this matter? (Also when is the Invalid
Steam key size going to be fixed? :)
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