Justin: That's hardly a proper way. You wouldn't be able to properly do
animations damage view smoothing, view limiting, etc.
Minh: "Copy of the driver variables for each passenger". Which driver
variables, any that specifically state driver and the such? And functions?

Also, when I _attempted_ to test the vehicles (After noticing they have a
new shared viewblend), I found I can't due to Invalid Key Steam Size, so I
don't know if that's fixed... In the mean time I'm trying to press on in
other ways of my mod. ;)

On Tue, May 5, 2009 at 9:22 PM, Justin Krenz <[email protected]> wrote:

> Adding passengers to vehicles is a simple case of attaching them via
> SetParent.
>
> On Tue, May 5, 2009 at 11:10 PM, Minh <[email protected]> wrote:
> >    I managed to get mulitple passenger vehicles to work fairly easily
> > by extending the existing code. I just made copies of the  driver
> > variables for each passenger. It was fairly trivial to do. Getting that
> > to work is the least of your concerns as using vehicles in multiplayer
> > in the standard SDK is fairly choppy.
> >
> > Matt Hoffman wrote:
> >> I've spent the last... day or two or three trying to get Peachfuzz's old
> >> code working, seen here:
> >>
> >>
> http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold
> >>
> >> However... This is old code. As in four year old code now (well ~3 by
> the
> >> code date for OB SDK) and A LOT has changed. So much, I'm not even sure
> what
> >> has changed. Using WinMerge results in no results as so much has
> changed.
> >> Now that I've kinda given up on implementing that code, I've begin to
> think
> >> of an alternative. I noticed that Valve had already implemented some
> >> "Passenger" stuff, for Alyx in Ep2.
> >>
> >> Could the stuff done for Alyx easily be mirrored/replaced for a player?
> I
> >> would want to allow either AI or Human Passengers to use the vehicle, so
> I
> >> would have to mirror the NPC Passenger stuff. What all would be missing
> from
> >> said passenger stuff that NPC's don't need that players do? I presume
> the
> >> view calculations stuff, but that seems fairly simple to mirror
> >> across/derive from the base for the passenger, as well as the driver.
> >>
> >> Can anyone provide some input as to this matter? (Also when is the
> Invalid
> >> Steam key size going to be fixed? :)
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> >>
> >>
> >
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