Justin: That's hardly a proper way. You wouldn't be able to properly do animations damage view smoothing, view limiting, etc. Minh: "Copy of the driver variables for each passenger". Which driver variables, any that specifically state driver and the such? And functions?
Also, when I _attempted_ to test the vehicles (After noticing they have a new shared viewblend), I found I can't due to Invalid Key Steam Size, so I don't know if that's fixed... In the mean time I'm trying to press on in other ways of my mod. ;) On Tue, May 5, 2009 at 9:22 PM, Justin Krenz <[email protected]> wrote: > Adding passengers to vehicles is a simple case of attaching them via > SetParent. > > On Tue, May 5, 2009 at 11:10 PM, Minh <[email protected]> wrote: > > I managed to get mulitple passenger vehicles to work fairly easily > > by extending the existing code. I just made copies of the driver > > variables for each passenger. It was fairly trivial to do. Getting that > > to work is the least of your concerns as using vehicles in multiplayer > > in the standard SDK is fairly choppy. > > > > Matt Hoffman wrote: > >> I've spent the last... day or two or three trying to get Peachfuzz's old > >> code working, seen here: > >> > >> > http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold > >> > >> However... This is old code. As in four year old code now (well ~3 by > the > >> code date for OB SDK) and A LOT has changed. So much, I'm not even sure > what > >> has changed. Using WinMerge results in no results as so much has > changed. > >> Now that I've kinda given up on implementing that code, I've begin to > think > >> of an alternative. I noticed that Valve had already implemented some > >> "Passenger" stuff, for Alyx in Ep2. > >> > >> Could the stuff done for Alyx easily be mirrored/replaced for a player? > I > >> would want to allow either AI or Human Passengers to use the vehicle, so > I > >> would have to mirror the NPC Passenger stuff. What all would be missing > from > >> said passenger stuff that NPC's don't need that players do? I presume > the > >> view calculations stuff, but that seems fairly simple to mirror > >> across/derive from the base for the passenger, as well as the driver. > >> > >> Can anyone provide some input as to this matter? (Also when is the > Invalid > >> Steam key size going to be fixed? :) > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

