Adding passengers to vehicles is a simple case of attaching them via SetParent.
On Tue, May 5, 2009 at 11:10 PM, Minh <[email protected]> wrote: > I managed to get mulitple passenger vehicles to work fairly easily > by extending the existing code. I just made copies of the driver > variables for each passenger. It was fairly trivial to do. Getting that > to work is the least of your concerns as using vehicles in multiplayer > in the standard SDK is fairly choppy. > > Matt Hoffman wrote: >> I've spent the last... day or two or three trying to get Peachfuzz's old >> code working, seen here: >> >> http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold >> >> However... This is old code. As in four year old code now (well ~3 by the >> code date for OB SDK) and A LOT has changed. So much, I'm not even sure what >> has changed. Using WinMerge results in no results as so much has changed. >> Now that I've kinda given up on implementing that code, I've begin to think >> of an alternative. I noticed that Valve had already implemented some >> "Passenger" stuff, for Alyx in Ep2. >> >> Could the stuff done for Alyx easily be mirrored/replaced for a player? I >> would want to allow either AI or Human Passengers to use the vehicle, so I >> would have to mirror the NPC Passenger stuff. What all would be missing from >> said passenger stuff that NPC's don't need that players do? I presume the >> view calculations stuff, but that seems fairly simple to mirror >> across/derive from the base for the passenger, as well as the driver. >> >> Can anyone provide some input as to this matter? (Also when is the Invalid >> Steam key size going to be fixed? :) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

