*pCdtexture( int i ) const in studio.h will get you the material path(s)
used by a model.
/ScarT


2009/5/11 Saul Rennison <[email protected]>

> Thanks for that!
>
> @Tobias: I'm using it to read the material directories the end of the .mdl
> file but even that doesn't seem to be present in *studiohdr_t* :\
>
> 2009/5/10 Kyle K <[email protected]>
>
> > Public\studio.h
> > The studiohdr_t structure in that file is the model file header.
> >
> > Saul Rennison wrote:
> > > Hey hlcoders,
> > >
> > > I'm wondering if anyone here knows the .mdl file format, if not then do
> > they
> > > have a link to a webpage which does? It seems so unusual that I can't
> > find
> > > anything relating to the format of .mdl files on the internet, or in
> the
> > SDK
> > > code.
> > >
> > > Thanks in advance,
> > >  - Saul.
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> Thanks,
> - Saul.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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