The original HLMV was built by Valve, but it was a GLUT window with no
Windows controls. Mete Ciragan made a better version, and Jed did some
improvements to that build.

2009/5/11 Matt Hoffman <[email protected]>

> You might be able to look at the orginal HMLV code -- That wasn't built by
> Valve, it was built by someone else and Valve adopted it(?). However the
> changes between HL1 MDL and HL2+ MDL May be too great.
>
> On Sun, May 10, 2009 at 3:13 PM, Tobias Kammersgaard <
> [email protected]> wrote:
>
> > Indeed. If not there's always the StudioMDL and HLMV source code, which
> > unfortunately isn't shipped with the SDK anymore.
> > /ScarT
> >
> >
> > 2009/5/11 Matt Hoffman <[email protected]>
> >
> > > Probably everything that's needed to actually do something useful with
> it
> > > outside of the engine? :P
> > >
> > > On Sun, May 10, 2009 at 3:07 PM, Tobias Kammersgaard <
> > > [email protected]> wrote:
> > >
> > > > May I ask specifically what you are interested in about it?
> > > >
> > > > /ScarT
> > > >
> > > >
> > > > 2009/5/11 Saul Rennison <[email protected]>
> > > >
> > > > > Hey hlcoders,
> > > > >
> > > > > I'm wondering if anyone here knows the .mdl file format, if not
> then
> > do
> > > > > they
> > > > > have a link to a webpage which does? It seems so unusual that I
> can't
> > > > find
> > > > > anything relating to the format of .mdl files on the internet, or
> in
> > > the
> > > > > SDK
> > > > > code.
> > > > >
> > > > > Thanks in advance,
> > > > >  - Saul.
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> > > > >
> > > > >
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> > > >
> > > >
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> > >
> > >
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> >
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