Heh. But I'm doing it in Python... soooo that's why I wanted the struct
format so I could unpack it :)

Thanks, I'll take a look at that :D

2009/5/11 Tobias Kammersgaard <[email protected]>

> *pCdtexture( int i ) const in studio.h will get you the material path(s)
> used by a model.
> /ScarT
>
>
> 2009/5/11 Saul Rennison <[email protected]>
>
> > Thanks for that!
> >
> > @Tobias: I'm using it to read the material directories the end of the
> .mdl
> > file but even that doesn't seem to be present in *studiohdr_t* :\
> >
> > 2009/5/10 Kyle K <[email protected]>
> >
> > > Public\studio.h
> > > The studiohdr_t structure in that file is the model file header.
> > >
> > > Saul Rennison wrote:
> > > > Hey hlcoders,
> > > >
> > > > I'm wondering if anyone here knows the .mdl file format, if not then
> do
> > > they
> > > > have a link to a webpage which does? It seems so unusual that I can't
> > > find
> > > > anything relating to the format of .mdl files on the internet, or in
> > the
> > > SDK
> > > > code.
> > > >
> > > > Thanks in advance,
> > > >  - Saul.
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > Thanks,
> > - Saul.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


-- 
Thanks,
- Saul.
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