Myself and a small team have been making changes for a couple weeks without testing whether multiplayer works with each revision. Without reverting to each revision and testing, is there a good way to pinpoint why the game crashes when the first client connects?
We've got a listen server running, and in the process of the first client connecting, the server crashes. Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders