That looks great. Thanks for the link!

Jonas 'Sortie' Termansen wrote:
> You use the minidump files that Steam automatically generates when your mod 
> crash, copy them into your mod's bin directory, and make sure the 
> automatically generated (by the compiler) .pdb files are present there too, 
> then you open the .mdmp file in Visual Studio and press F5 and the crash 
> will be recreated. You can also run the game in debug mode with a debugger 
> enabled. For more information on the first solution see 
> http://developer.valvesoftware.com/wiki/Using_mdmp_files
>
> ----- Original Message ----- 
> From: "FaMiNe" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Tuesday, May 26, 2009 8:48 PM
> Subject: [hlcoders] Debugging multiplayer crashes?
>
>
>   
>> Myself and a small team have been making changes for a couple weeks
>> without testing whether multiplayer works with each revision. Without
>> reverting to each revision and testing, is there a good way to pinpoint
>> why the game crashes when the first client connects?
>>
>> We've got a listen server running, and in the process of the first
>> client connecting, the server crashes.
>>
>> Thanks.
>>
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>>
>>     
>
>
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