You use the minidump files that Steam automatically generates when your mod 
crash, copy them into your mod's bin directory, and make sure the 
automatically generated (by the compiler) .pdb files are present there too, 
then you open the .mdmp file in Visual Studio and press F5 and the crash 
will be recreated. You can also run the game in debug mode with a debugger 
enabled. For more information on the first solution see 
http://developer.valvesoftware.com/wiki/Using_mdmp_files

----- Original Message ----- 
From: "FaMiNe" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, May 26, 2009 8:48 PM
Subject: [hlcoders] Debugging multiplayer crashes?


> Myself and a small team have been making changes for a couple weeks
> without testing whether multiplayer works with each revision. Without
> reverting to each revision and testing, is there a good way to pinpoint
> why the game crashes when the first client connects?
>
> We've got a listen server running, and in the process of the first
> client connecting, the server crashes.
>
> Thanks.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to