Does the console spew out any warnings?Look if debugging triggers some
asserts.

On Tue, May 26, 2009 at 10:03 PM, Charkrid Pornpitackchaikul <
actm...@gmail.com> wrote:

> Hi guys,
>  I created mod from scratch that not include ai_behavior_actbusy.h/cpp
> initially. So I copied the files from hl2 to my project to add act_busy
> functionality to it. My problem is,  My NPC is doing nothing. I debug
> and found, it already found the hint node. And enter
> SCHED_ACTBUSY_START_BUSYING. But after that nothing happen, My NPC just
> stand still. Did I miss something? Or Anything that I should look into it.?
>
> Thanks in advance
> Charkrid Pornpitackchaikul
>
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