Does the console spew out any warnings?Look if debugging triggers some asserts.
On Tue, May 26, 2009 at 10:03 PM, Charkrid Pornpitackchaikul < actm...@gmail.com> wrote: > Hi guys, > I created mod from scratch that not include ai_behavior_actbusy.h/cpp > initially. So I copied the files from hl2 to my project to add act_busy > functionality to it. My problem is, My NPC is doing nothing. I debug > and found, it already found the hint node. And enter > SCHED_ACTBUSY_START_BUSYING. But after that nothing happen, My NPC just > stand still. Did I miss something? Or Anything that I should look into it.? > > Thanks in advance > Charkrid Pornpitackchaikul > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders