Arhhh, That's wire. I have to break at "case TASK_ACTBUSY_GET_PATH_TO_ACTBUSY" statement then, continue the code to make my NPC move by some amount toward act_busy Hint Node. If I not break at this statement, he's not moving at all. I try to rebuild entire solution. But it doesn't help. Any suggestion is appreciated.
Thanks you. Charkrid P. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

