Hi guys, I created mod from scratch that not include ai_behavior_actbusy.h/cpp initially. So I copied the files from hl2 to my project to add act_busy functionality to it. My problem is, My NPC is doing nothing. I debug and found, it already found the hint node. And enter SCHED_ACTBUSY_START_BUSYING. But after that nothing happen, My NPC just stand still. Did I miss something? Or Anything that I should look into it.?
Thanks in advance Charkrid Pornpitackchaikul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

