Hi guys,
  I created mod from scratch that not include ai_behavior_actbusy.h/cpp 
initially. So I copied the files from hl2 to my project to add act_busy 
functionality to it. My problem is,  My NPC is doing nothing. I debug 
and found, it already found the hint node. And enter
SCHED_ACTBUSY_START_BUSYING. But after that nothing happen, My NPC just 
stand still. Did I miss something? Or Anything that I should look into it.?

Thanks in advance
Charkrid Pornpitackchaikul

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