Hi,
I want to add unicode to the normal ingame chat. On my custom input 
label ( vgui::Label ) the characters are looking fine and everything is 
working.
On the other hand i have also some vgui::Labels to display the chat, but 
on these labels unicode characters like german umlauts will screw up. 
Sometimes the labels won't draw any character after the unicode one( the 
unicode character will be drawn ), or the labels writing the text over 
the unicode characters( like these characters would have the width of 0 ).
I'm storing everything in std::string. I change also only this variable 
and on label->SetText im just using std::string::c_str().
The error isn't somewhere in the network because i've also tryed to copy 
the text directly from the input label to the chat label on the same 
client. Result is the same :/

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