Hi, I want to add unicode to the normal ingame chat. On my custom input label ( vgui::Label ) the characters are looking fine and everything is working. On the other hand i have also some vgui::Labels to display the chat, but on these labels unicode characters like german umlauts will screw up. Sometimes the labels won't draw any character after the unicode one( the unicode character will be drawn ), or the labels writing the text over the unicode characters( like these characters would have the width of 0 ). I'm storing everything in std::string. I change also only this variable and on label->SetText im just using std::string::c_str(). The error isn't somewhere in the network because i've also tryed to copy the text directly from the input label to the chat label on the same client. Result is the same :/
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